Ghost of Yōtei Review: PS5's New Open‑World Action Stands Out

Ghost of Yōtei Review: PS5's New Open‑World Action Stands Out

When Ghost of Yōtei hit the PlayStation 5 shelves, expectations were already high. The game positions itself as the spiritual successor to the hit Ghost of Tsushima, but it jumps forward three centuries to a war‑torn, snow‑capped region of northern Japan. Developed by an experienced team that previously worked on the original, the new title tries to blend the series’ signature swordplay with fresh ideas suited to the next‑gen console.

The story opens in the early 1600s, a time when feudal clans still clash over dwindling resources. Our lead, Atsu, is a mercenary whose family is slaughtered by a roaming band of marauders. Driven by a single purpose – vengeance – she storms back into the wild northern provinces, ready to hunt down the killers. The narrative frame is simple, but the game uses it to explore how grief can turn a person into an onryō, a vengeful spirit that haunts the living.

Atsu starts out as a lone wolf, cold and calculating, with little patience for the local villagers. As players progress, side missions and flashbacks slowly peel back layers, revealing moments of regret, lost love, and a lingering sense of duty. By the time the mid‑game arrives, her reputation has morphed into the stuff of folk legend, with villagers whispering about the ghost that stalks the forests.

Visually, the game is a showcase for the PS5. Snow‑drifted pine forests, mist‑cloaked villages, and distant volcanic peaks are rendered with striking detail. Dynamic lighting brings the world to life – sunrise paints the hills gold, while nightfall drops a deep blue veil over the terrain. The developers also lean into the DualSense controller, using haptic feedback to make spears vibrate on impact and the touchpad to toggle weapon mods on the fly.

Exploration feels rewarding at first. Shrines dot the landscape, each offering a small puzzle or hidden treasure that unlocks new abilities. Fast travel points are limited, encouraging players to ride horses across winding paths, pause at a bamboo grove, or hunt a bear for resources. The open world is built around a sense of scale – you can see distant mountains from a hilltop, which adds to the immersion.

Gameplay and Combat

The combat system is where the title makes its boldest changes. Instead of the multiple stances seen in Ghost of Tsushima, Atsu’s arsenal follows a rock‑paper‑scissors logic: spears beat dual‑wielded foes, longer blades dominate larger enemies, and quick slash weapons outrun heavily armored samurai. Parrying still matters, and timing a dodge can turn a brutal enemy swing into an opening for a counter‑attack.

  • Spear – excellent for crowd control, especially against dual‑wielding bandits.
  • Katana – balanced, reliable against most samurai.
  • War Axe – heavy, breaks through armor but slower.
  • Bow – useful for hunting wildlife and softening enemies from a distance.

Weapon variety keeps each encounter fresh. Facing a pack of wolves feels different from a showdown with a towering barbarian leader, and the game rewards players for swapping tools on the fly. Progression is tied to shrine discoveries; each shrine grants a skill point that can be spent on new moves, defensive boosts, or even stealth abilities that let Atsu slip past guards unnoticed.

Enemy AI is generally solid. Samurai will attempt coordinated flanking, while wildlife like bears react with raw aggression, forcing players to respect the environment. The mixture of human and animal foes adds a layer of tactical decision‑making, as you might use a bow to thin a bear herd before engaging with melee weapons.

Worldbuilding, Visuals and Technical Aspects

Worldbuilding, Visuals and Technical Aspects

Atmosphere is the game’s biggest selling point. Weather changes dynamically – sudden snowstorms reduce visibility, while clear evenings reveal a sky full of stars that reflect in frozen lakes. Ambient sounds, from distant drums to the crackle of campfires, help ground the player in the setting.

The soundtrack mixes traditional shamisen strings with low‑frequency drones, creating tension during combat and tranquility while exploring open fields. Audio cues are cleverly used; the clang of a distant sword can alert you to an approaching patrol, encouraging strategic planning.

Despite these strengths, the title falls into familiar open‑world pitfalls. After the initial 10‑15 hours, many players notice repeated quest markers pointing to similar enemy camps, shrink‑wrapped side quests, and NPCs that recycle the same dialogue. The world can feel like a series of nicely painted set pieces rather than a living, breathing region.

Story-wise, Atsu’s cold demeanor makes it harder to form an emotional bond early on. While her transformation into an onryō adds intrigue, the pacing of her development sometimes stalls, especially when the main plot is interspersed with generic fetch quests. The opening cutscene, a stylized, blood‑splattered homage to Kill Bill, sets a high bar for cinematic flair that the rest of the game doesn't always match.

Overall, Ghost of Yōtei stands as a technically impressive addition to the PS5 library. It pushes visual fidelity, leverages haptic feedback, and introduces an engaging combat loop that rewards thoughtful play. The open world, though occasionally repetitive, still offers moments of awe – a sunrise over a snowy ridge, a hidden shrine illuminated by lanterns, or a fierce battle against a berserker warlord. For fans of the original and newcomers alike, the game provides enough fresh content to feel worthwhile, even if it doesn't completely break the mold of modern open‑world design.

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